How to Play Screw Your Neighbor Card Game
Screw Your Neighbor is a fast-paced and hilarious card game that is perfect for a group of friends or family members. The goal of the game is to be the first player to get rid of all of your cards. The game is played with a standard deck of 52 cards. To start the game, each player is dealt 7 cards. The remaining cards are placed in a pile in the middle of the table. The player to the left of the dealer goes first. On your turn, you must play a card that matches the rank or suit of the card on the top of the discard pile. If you cannot play a card, you must draw a card from the draw pile. If you draw a card that you can play, you may play it immediately. The game continues until one player has gotten rid of all of their cards. The other players then count up the points in their hands. The player with the most points loses the game.
Tips for Playing Screw Your Neighbor
- Pay attention to the cards that have been played. This will help you to determine what cards you can play and what cards you should avoid drawing.
- Don’t be afraid to draw a card. If you cannot play a card, don’t be afraid to draw a card from the draw pile. You may be lucky and draw a card that you can play.
- Try to get rid of your high-point cards first. The higher the point value of a card, the more points you will lose if you are caught with it in your hand at the end of the game.
- Don’t be afraid to screw your neighbor. The name of the game is Screw Your Neighbor, so don’t be afraid to play cards that will make your opponents lose points.
Variations of Screw Your Neighbor
There are many different variations of Screw Your Neighbor. Some of the most popular variations include:
- Double Screw: In this variation, players can play two cards of the same rank or suit on their turn.
- Triple Screw: In this variation, players can play three cards of the same rank or suit on their turn.
- Screw the Dealer: In this variation, the dealer is always the last player to go. This makes it more difficult for the dealer to get rid of their cards.
- No Draw: In this variation, players cannot draw cards from the draw pile. This makes the game more challenging and strategic.
The Basics: Overview and Objective of Screw Your Neighbor
Screw Your Neighbor is a light-hearted and highly entertaining card game that pits players against each other in a race to get rid of their cards. The game’s objective is deceptively simple: be the first player to discard all of your cards, leaving your opponents stuck with the dregs.
The game is played with a standard 52-card deck, and players can participate in groups of 2 to 4 people. Players are dealt 5 cards each, and the remaining cards are placed in a pile in the center of the table. The player to the left of the dealer starts the game by playing a card from their hand. The card played must match the number or suit of the card on the top of the discard pile.
Variations:
There are several variations of Screw Your Neighbor, including:
– Four-Hand Screw Your Neighbor: This is the most common version of the game, played with 4 players.
– Two-Hand Screw Your Neighbor: This variation is played with 2 players, and each player is dealt 7 cards.
– Speed Screw: This version of the game is played very quickly, and players are not allowed to hold onto their cards. Instead, they must discard any cards that they can immediately play.
Screw Your Neighbor is a fun and challenging game that can be enjoyed by people of all ages. It’s a great way to spend time with friends and family, and it’s sure to bring a lot of laughs.
Step-by-Step Guide to Setting Up the Game
1. **Distribute the cards.** Each player gets 7 cards. The remaining cards form a draw pile in the center of the table.
2. **Choose a starting player.** The player with the lowest-ranking card goes first.
3. **Flip over the top card of the draw pile.** This card becomes the “upcard”.
4. **Start playing!** The player to the left of the starting player goes first.
Dealing and Bidding
To begin the game, the deck is shuffled and each player is dealt 7 cards. The remaining cards are placed in a draw pile in the center of the table. Players then look at their cards and decide how many tricks they think they can take.
The bidding starts with the player to the left of the dealer. Each player in turn must bid a number between 0 and 7, indicating how many tricks they think they can take. The highest bidder becomes the declarer.
Number of Tricks | Points |
---|---|
0 | -10 |
1 | 1 |
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
6 | 6 |
7 | 7 |
If a player bids 0, they are indicating that they do not think they can take any tricks. This is known as a “nil” bid.
Understanding the Deck and Card Values
The Screw Your Neighbor card deck consists of 54 cards, including two Jokers. The deck uses a standard French suit system, including Spades, Hearts, Diamonds, and Clubs. Each suit contains 13 cards, ranging from Ace (highest) to 2 (lowest).
Card Values
The value of each card is determined by its rank. Aces are the highest-ranking cards, followed by Kings, Queens, Jacks, 10s, and so on. The 2s are the lowest-ranking cards.
Special Cards
Aside from the standard suit cards, there are two special cards in the Screw Your Neighbor deck: the Jokers.
Jokers can be used as wild cards, meaning they can represent any card in the deck. They can be played to match any suit or rank, making them extremely versatile and powerful.
However, it’s important to note that Jokers cannot be used to create a straight. If a player holds a Joker and needs to create a straight, they must exchange the Joker for a missing card to complete the sequence.
Jokers are also immune to the “Screw Your Neighbor” penalty. If a player plays a Joker on a card that has just been screwed, they can avoid the penalty and continue the game.
| Card Rank | Value |
|—|—|
| Ace | Highest |
| King | High |
| Queen | High |
| Jack | High |
| 10 | Middle |
| 9 | Middle |
| 8 | Middle |
| 7 | Low |
| 6 | Low |
| 5 | Low |
| 4 | Low |
| 3 | Low |
| 2 | Lowest |
Gameplay Flow: Taking Turns and Managing Hands
Taking Your Turn
The game begins with the player to the left of the dealer drawing two cards from the draw pile and placing one of them face up in the discard pile. The player can then play any cards from their hand that match the rank or suit of the discard pile. If they have no cards to play, they draw two cards from the draw pile and must play one of them if possible. If they still have no cards to play, they pass their turn.
Pairs
When multiple cards with the same rank are played consecutively, they are called a Pair. Pairs consist of at least two cards, but there is no limit to the number of cards that can be in a Pair. The player who completes a Pair receives an extra turn.
If a card is played to finish an ongoing Pair, the player who completes it gets two extra turns. For example, if someone has played a Jack and a Queen and you play a Jack, you would receive two extra turns.
Sequences
When multiple cards of the same suit and consecutive ranks are played consecutively, they are called a Sequence. Sequences consist of at least three cards, but there is no limit to the number of cards that can be in a Sequence. The player who completes a Sequence receives an extra turn. If a card is played to finish an ongoing Sequence, the player who completes it gets two extra turns.
For example, if someone has played a 3 of Hearts and a 4 of Hearts and you play a 5 of Hearts, you would receive an extra turn.
Sequence | Number of Cards | Extra Turns |
---|---|---|
Pair | 2 or more | 1 |
Sequence | 3 or more | 1 |
Completed Pair | N/A | 2 |
Completed Sequence | N/A | 2 |
Special Cards: Wilds, Draw Twos, and Reverses
Wild Cards
Wild cards can be played on any card, regardless of color or number. When a wild card is played, the player who played it gets to choose which color or number the next card will be. There are three types of wild cards: Wilds, Wild Draw Twos, and Wild Draw Fours.
– Wilds: These cards can be played on any card and allow the player to choose the next color.
– Wild Draw Twos: These cards can be played on any card and force the next player to draw two cards and skip their turn.
-Wild Draw Fours: These cards can be played on any card regardless of the color or number and force the next player to draw four cards and skip their turn.
In addition, the player who plays a Wild Draw Four must also name a color. The next player must then play a card of that color, or they must draw four cards and skip their turn.
Draw Two Cards
A Draw Two card can be played on any card of the same color or number. When a Draw Two card is played, the next player must draw two cards and skip their turn. If the next player has a Draw Two card, they can play it to force the next player to draw four cards and skip their turn.
Reverse Cards
A Reverse card can be played on any card of the same color or number. When a Reverse card is played, the direction of play is reversed. This means that the player who played the Reverse card becomes the last player in the round, and the player who was supposed to go next becomes the first player.
Scoring Strategies and Techniques
Understanding the Scoring System
In Screw Your Neighbor, the goal is to collect sets of cards. A set consists of four cards of the same rank (e.g., four Aces) or four cards of the same suit (e.g., four Hearts). Sets are worth points as follows:
Set Type | Points |
---|---|
4 of a Kind | 10 points |
4-Card Suit | 5 points |
Shedding Cards and Accumulating Points
Throughout the game, players will draw and discard cards in an attempt to complete sets. Getting rid of cards helps players avoid losing penalty points for holding leftover cards at the end of the round.
Bidding and Passing Penalties
Before each round, players bid on the number of sets they believe they can complete. Players who fail to meet their bid lose penalty points, while players who overbid gain bonus points.
Playing Strategically
To maximize points, players should:
- Prioritize completing 4-of-a-Kind sets.
- Try to shed cards that are unlikely to be useful for sets.
- Bid conservatively to avoid penalty points.
- Pay attention to the cards other players are playing.
- Be willing to pass on a bid if it’s unlikely to be met.
- Plan an opening strategy to maximize points in the first few rounds.
- Consider the penalty points for holding specific cards (e.g., Kings and Queens are worth more penalty points than lower-value cards).
Tips for Successful Gameplay
1. Start with a Low Number of Cards
Begin with 5-10 cards per player for a quicker, more engaging game. As you become more accustomed to the rules, gradually increase the card count for a more challenging experience.
2. Pay Attention to the Order of the Suits
Remember that the order of suits is Clubs, Diamonds, Hearts, and Spades. This will help you determine which cards are higher and which can be played on top of others.
3. Don’t Waste Your 10s
10s are powerful cards that can be used to screw your opponents over. Try to save them for when you’re in a tight spot or need to get rid of high-value cards.
4. Play Your Kings Wisely
Kings are wild cards that can be played on any other card. However, they can also be used to screw your opponents by forcing them to draw cards.
5. Be Strategic with Your Aces
Aces are the highest-ranking cards in Screw Your Neighbor. Use them wisely to get rid of high-value cards or build up your hand.
6. Pay Attention to Your Opponents
Keep track of which cards your opponents have played and which ones they still have. This will help you make informed decisions about which cards to play and which to hold onto.
7. Don’t Be Afraid to Screw Your Neighbors
The goal of Screw Your Neighbor is to get rid of all your cards before your opponents. Don’t be afraid to be aggressive and force your opponents to draw cards.
8. Advanced Strategy: Reverse Psychology
Sometimes, it can be beneficial to play cards that appear weak to trick your opponents into thinking you’re not a threat. This can allow you to hang onto your stronger cards and gain an advantage later in the game.
Suit | Order |
---|---|
Clubs | 1 |
Diamonds | 2 |
Hearts | 3 |
Spades | 4 |
Variations and Modifications of Screw Your Neighbor
Screw Your Neighbor is a versatile game with numerous variations and modifications that cater to different preferences. Here are some popular variants:
No Passing Variant
In this variation, players are not allowed to pass on their cards to the next player. This makes the game more challenging and forces players to make strategic decisions about which cards to keep.
Speed Screw Variant
Speed Screw is a fast-paced variant where players race to pass all of their cards onto other players. The first player to do so wins the game. This variant is perfect for those who enjoy a quick and competitive game.
Suicide Screw Variant
In Suicide Screw, players can pass on cards with any value. However, if a player passes on a card that matches the number of cards already on the pile, they must take all of the cards from the pile. This variation adds an element of risk and punishment to the game.
Table Top Screw Variant
In Table Top Screw, players can place cards on the discard pile facing up. This allows players to see which cards have already been played and make more informed decisions about which cards to pass on.
Tournament Screw Variant
Tournament Screw is a variation designed for multiple players. Players are eliminated from the game if they run out of cards. The last player remaining wins the game. This variant is perfect for competitive tournaments.
Straight Screw Variant
In Straight Screw, players must pass on cards in numerical order. This variation adds an element of strategy and forces players to think ahead about their moves.
Four-Card Screw Variant
In Four-Card Screw, players are dealt four cards instead of the traditional seven. This makes the game faster and more challenging.
Team Screw Variant
In Team Screw, players are divided into teams of two. Teammates can pass cards to each other, allowing them to coordinate their strategies and increase their chances of winning.
How to Deal
To start the game, one player shuffles the deck and deals 7 cards to each player. The remaining cards form the draw pile, placed in the center of the table. The player to the left of the dealer goes first.
How to Take a Turn
On your turn, you must play a card from your hand that matches the rank or suit of the card on top of the discard pile. If you have no playable cards, you must draw a card from the draw pile.
Playing Special Cards
There are 4 special cards in the deck:
Card | Effect |
---|---|
Skip | Skips the next player’s turn. |
Reverse | Reverses the direction of play. |
Draw Two | Forces the next player to draw 2 cards and skip their turn. |
Wild | Can be played on any card and allows the player to change the suit being played. |
How to Win
The first player to get rid of all their cards wins the game. If the draw pile runs out, the game ends in a draw.
Variations
There are many variations of Screw Your Neighbor, including:
- With jokers: Jokers can be used as Wild cards or to represent any number.
- With teams: Players can form teams of two, and the first team to get rid of all their cards wins.
- With a penalty box: Players who get caught with a certain number of cards in their hand must go to the penalty box and sit out a turn.
Conclusion: Fun and Excitement with Screw Your Neighbor
Screw Your Neighbor is a classic card game that is fun and easy to learn. It’s a great game for all ages and can be enjoyed by people of all skill levels. So next time you’re looking for a fun way to spend an evening, give Screw Your Neighbor a try!
How to Play Screw Your Neighbor Card Game
Screw Your Neighbor is a fun and fast-paced card game that can be enjoyed by people of all ages. It is a great game for parties or family gatherings. The goal of the game is to be the first player to get rid of all of your cards. The game is played with a standard deck of 52 cards. To start the game, each player is dealt 7 cards. The remaining cards are placed in a pile in the middle of the table. The player to the left of the dealer starts the game by playing a card from their hand. The card that is played must be of the same suit or rank as the card on the top of the discard pile. If the player does not have a card that can be played, they must draw a card from the draw pile. If the player draws a card that can be played, they may play it immediately.
The game continues in this manner until one player gets rid of all of their cards. If a player gets rid of all of their cards before the other players, they win the game. Screw Your Neighbor is a simple game to learn, but it can be very challenging to master. There are a number of different strategies that can be used to win the game. Some players like to play aggressively, while others prefer to play more conservatively. The best strategy for winning the game will vary depending on the other players and the cards that are dealt.
People Also Ask
How do you play Screw Your Neighbor with 4 players?
The game is played in the same way as with 3 players, but each player is dealt 5 cards instead of 7.
How do you play Screw Your Neighbor with 5 players?
The game is played in the same way as with 3 players, but each player is dealt 4 cards instead of 7.
How do you play Screw Your Neighbor with 6 players?
The game is played in the same way as with 3 players, but each player is dealt 3 cards instead of 7.